AI Insights · Timothy · March 2024
Top 5 Free to Play Games on iOS in Argentina, Q1 2024
Explore the performance trends of the top 5 free-to-play games on iOS in Argentina for Q1 2024, including weekly downloads, revenue, and active users.
In the first quarter of 2024, the top free-to-play games on iOS in Argentina showcased dynamic performance trends. Here's a detailed look at how each game fared.
Roblox had a varied quarter. Weekly revenue peaked at around $21.9K in early February, while the lowest revenue point was approximately $16.9K at the end of February. Weekly downloads fluctuated, reaching a high of roughly 15.4K in early February and dropping to about 3.8K by mid-March. Active users saw a consistent increase, starting at around 123K in early January and rising to nearly 132K by the end of March.
Candy Crush Saga exhibited a steady revenue increase, peaking at approximately $17.1K in mid-February and ending the quarter at around $16.7K. Downloads showed some fluctuations, with a peak of about 7.7K in mid-February and a low of roughly 3.2K in mid-March. Active user numbers remained relatively stable, starting at around 20.7K in early January and slightly decreasing to about 19.3K by the end of March.
Brawl Stars experienced significant growth, with weekly revenue peaking at approximately $20.7K in the final week of March. Downloads showed an upward trend, reaching about 10.3K in the last week of the quarter. Active users saw a remarkable rise, starting at around 25.8K in early January and soaring to about 43.2K by the end of March.
Free Fire: 7th Anniversary had a stable performance in terms of revenue, peaking at around $8.9K in late February. Downloads were highest in early February at approximately 19K and saw a decline to about 5.5K by mid-March. Active users remained strong, starting at around 150K in early January and ending the quarter at nearly 174K.
Royal Match showed a positive revenue trend, peaking at around $7.9K in the last week of March. Downloads were highest in mid-January at approximately 7.2K, gradually declining to about 4.3K by the end of the quarter. Active users fluctuated, starting at around 42.7K in early January, peaking at about 49.9K in late February, and ending at around 46.5K in March.
These performance insights highlight the dynamic nature of the mobile gaming market in Argentina. For more detailed analytics and insights, visit Sensor Tower.